After you’ve finished with the Grat, make sure to junction Sleep to Squall’s status attack. Balamb is a town in the world of Final Fantasy VIII.There is a Draw Point for Thunder in the residential area, and another one for Cure near the harbor.. This Draw Point gives you random quantity of Cure spells. Once you’ve done that, attempt to Card it. There is a Blizzard draw point on the left side of the screen. Do this 100 times. One is injured in the battle and awakens in the infirmary. Go outside the Balamb Garden. Balamb Garden Draw Points Cure, Esuna Magazines Occult Fans Vol. As you run around, earning enough wins to challenge the CC Group and winning against the Group itself, go out of your way to collect magic from the draw points in the Training Center and down in the Basement. Head to the northern part to chance upon a Cure Draw Point. Once used the draw point will turn blue. 1 (Library) GFs Quezacotl, Shiva (2F Study Panel) Final Fantasy VIII opens with an FMV of two students squaring off in a training match. Magic Miner - Draw magic 100 times from draw points You will find many draw points throughout the game. Draw points are small pink dots/lines rising out from the ground. After the fight be sure to grab the Bio draw point hidden at the front of Norg’s Pod. Let Headmaster Cid run through all the questions you have and then make your way to the front of Balamb Garden. Meeting with the … There is no shortage of draw points in the game. To gain the Draw command, junction a Guardian Force to a character. Each time you draw from these points it will count towards the 100 draws. Of special note are the hidden draw points scattered across both the Island Closest to Heaven (the Easternmost Island) and the Island Closest to Hell (the Westernmost Island). There is also a hidden Ultima draw point in the middle of the meeting room. […] Cure Draw Point. Balamb City Under Siege Rare Cards Zell (Ma Dincht), Pandemona (Hotel Owner) Draw Points Cure, Thunder GFs Pandemona (Fujin) Magazines Combat King 002 (Raijin, Fujin) Enemies G-Soldier Make sure Zell is with you before entering Balamb City. This draw point never recharges. Take a break at the railroad bridge: This most likely refers to the two Draw Points located on railroad bridges in the area. Take the time to Draw 100 each of Silence and Sleep from the Grat. Head back up the elevator and make your way to the Infirmary. Stage 3: Return to Balamb Garden This stage is short and the big focus during this time is beating the CC Group. In your way to the front gate, you can find a Draw Point in the Balamb Garden. Once inside, speak to the Galbadian sentry to get through. There are several that have value. Another matter you can fret over later. Not that you necessarily want to avoid enemy encounters right now, but… more on that in a bit. Visit Zell’s mother then head down to the […] If successful, the Grat card can come in very handy. re: Finding hidden draw points quote Meteor But many DPs, like the Esuna DP in the lbrary of Balamb Garden really show up if you junction Move Find to a charakter that is in your current party. Before entering the Fire Cavern, go to the top. Make sure you draw the Ultima magic using one of your primary characters as Ultima is the single most powerful magic in the game. Cure Draw Point. Blizzard Draw Point. While in battle select Draw from the command list. The medic, Dr. Kadowaki, asks if he feels all right. You can also find draw points on the overworld map, but unlike many of the draw points elsewhere, ones on the world map are hidden unless you have a GF with a certain skill. The command list Grat Card can come in very handy the middle of the meeting room points are pink... 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